GAMES PROCEDURES; Full Contact Games are made with direct elimination system and Tola games are made with the Pool System procedures.
Direct Elimination System: In every category, half of the participants wear Eastern ABAs (uniform) and other half wears Western ABAs (two distinct coloured uniforms). Participants are called to the Alp Registration Place (area where category games will be done) by referee and asked for warm up. The warm up is done for two minutes by playing game of Souş. In this game, competitors are played with each other for warm up and get used to the atmosphere. By calling (Line Up) of Head Referee, participants are lined up on the sides of Alp Registration Place (ARP), one side Eastern, the other is Western and they face each other. If in one category participants are not even numbered, the lightest weight competitor is chosen and moved to second round.
This is done before the competitors called to the area. Sınayçıs (Referees) are lined up in the middle of ARP (splitting it into two). ARP is divided in 3 categories and calls done complied by all of them.
When sınayçı (referee) called to Alps, they come face each other and greet in standing manner, pat each others backs.
In Turkiye Bravery Games, every club can join with maximum 2 Alps in each category. Firstly one Alp from each club is matched. After second Alps matched. Same club Alps can only be matched in finals. Semi finals and finals done by ballot box draw and this is done openly. If two alps who in same club are semi-finalist, first of them pulls the lot and other pulls the last. If participants are not many, only one ARP is setup.
There are circles that have 2 m diameters for each urus (fighting) in ARP. The circle drawn up how many categories made urus (fighting). The out of circle is called as “Kabış area” and in of circle is called as “Saltuk Area”. Each uruş is direction by 2 sınayçıs (referee).
Although “Ödüş Sınayçı” is made time control, gives “Kabış” and “Saltuk” commads to alps and directs of them. First of the first minute made in the field of Kabış. Ödüş sınayçı releases the alps in ARP İn the second minute. At the beginning of the third minute alps continue the uruş in the field of Kabış with “kabış” command.
“Uruş Sınayçı” directions of the uruş, fallowed the effective techniques, makes reviews, announce the result and transmits alps to Sınayçı Tower. Uruş Sınayçı pulls alps to uruş area and continue the uruş there with commands of Ödüş Sınayçı or relases alps in ALP with commands of Saltuk.
UTAR (red band) is used for effective foot technique to the head, or opponent can not continue due to a technique used (Utar-red band is used for clean techniques within the rules and/or opponent is unable to continue to match the natural form) where as SIYURGAL (yellow band) is used for when an effective technique delivered to the opponents body or lower body region.
- KINAGU (Blue band) is used for penalising.
- If “sarmala at” and “reverse sarmala at” techniques used in a clean manner, 1 SIYURGAL (yellow band) is given.
- 3 KINAGU (blue band) owner loses the match if other side haven’t got any blue band or have no band at all.
- 3 SIYURGAL (yellow bands) = 1 UTAR (red band).
- Draws shall be declared if KINAGU or SIYURGAL are equal. The draws is not in UTAR.
- If one side has 2 SIYURGAL (yellow band) and other has 1 UTAR (red band), UTAR (red band) owner has declared as winner. Having a KINAGU (blue band) will not effect the result.
- UTAR (red band) owner is always the party who wins even if KINAGU (blue band) are equal.
In any case, you must have the absolute effect of the techniques. Red band owner will finish the urus (match) even if match time is not finished.





